A downloadable game for Windows, macOS, and Linux

Build the ideal ski resort. Satisfy skiers need. Improve your facility. Welcome to the wintery world of Snowtopia, a world where everyone should feel welcomed. Can you live up to this challenge?

The alpha of Snowtopia is out and yours to play for free. Download it at the bottom of this page!!

Wishlist on Steam, suscribe to the newsletter, join us on our Discord server and follow us on Twitter to receive the latest news about the project!

Design the perfect ski resort

Design ski runs and build cable cars but also improve the resort and manage the workforce to attract ski lovers of all kind. Will you create a charming village or a sprawling network? That’s up to you!

Satisfy challenging visitors

In Snowtopia, the proper functioning of your station rely on the well-being of visitors. Choose wisely the ones you want to attract in your station and find a way to keep them happy!

Enjoy the surrounding mountains

Surrounded by stunning landscapes, take a break and enjoy the view. Snowtopia is a feelgood game that immerses you in an atmosphere between wild nature and wintry joy.

About the game

Snowtopia is a ski resort construction game with a hint of strategy and respect for the environment. It is intended for ski enthusiasts and tycoon players.

Support: PC (Windows, Mac, Linux)

Release date: to be announced

Features:

  • Build and manage your ski resorts
  • Trace trails and place lifts
  • Unlock challenging skier profiles
  • Design the ski area and allocate the workforce
  • Maintain balance within the mountain
  • Improve facilities and specialize your stations

About the team

Snowtopia is the work of Tea for Two, an independent studio based in Paris, France. The core team is led by Garry Williams (Programmer, ex-Ubisoft and Electronic Arts) and Anne Lautrou (Producer, ex-educator and sustainable development consultant), both keen skiers – whenever they find the time! – and big fans of tycoon game.
They are backed by a solid team of freelancers and by Blueprint, the collective they co-founded in 2016.

In case you had any question, comment or feedback about Snowtopia, feel free to get in touch with us at contact@teafortwogames.fr or to signup to our newsletter.

Credits:

  • Programmer: Garry Williams, Simon Jacquemin
  • Producer: Anne Lautrou, Nadège Carlier
  • Artist: Arthur Bourdot, Théo Jacquemin
  • Sound designer: Benjamin Frydman
  • Game designer: Julien Barbe, Charlotte Couder, Mélanie Grosmangin
  • Marketing specialist: Yannick Elahee
  • Community manager: Yohann Minière, Fanny Renard
  • Additional help: Judicaelle Live Lun,  Antonin Ferret, Clément Grenier, Claire Bléhaut, Gabrielle Williams
Updated 5 days ago
StatusPrototype
PlatformsWindows, macOS, Linux
Rating
(36)
AuthorTeaForTwoGames
GenreSimulation
Tagsbuild, Management, ski-resort
Average sessionAbout a half-hour
LanguagesEnglish, French
InputsKeyboard, Mouse, Gamepad (any)

Install instructions

Unzip the downloaded file and launch Snowtopia.exe

Have fun!

Download

Download
snowtopia-linux-universal.zip 173 MB
Version 0.8.7-christmas 5 days ago
Download
snowtopia-windows-x86.zip 139 MB
Version 0.8.7-christmas 5 days ago
Download
snowtopia-osx.zip 145 MB
Version 0.8.7-christmas 5 days ago

Development log

Comments

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Viewing most recent comments 2 to 41 of 101 · Next page · Last page
(2 edits)

Doesn´t work :-(. Just after Start game - I choose resort - Loading (approx. 3 sec and jumps back to windows). Windows 10

Thanks for the game, was actually thinking it would be cool to have a ski resort tycoon. Here are some ideas that I'm sure you've already got in development.


1. Having a hard time with connecting runs to hubs. Maybe add a tool that allows you to flatten out some space. For example I might have a gondola up the valley to a hub location where several runs will come down, and they can continue down from there if they wish, or get right back on the chairlift from the hub. I think the game only considers the connections and makes them run from the top all the way down.  Dunno! Either way, I have a hard time with connecting runs, sometimes I build a gondola to a peak and then start the run a little further off, but they cant get there. If I then make a run from the gondola landing to the beginning of that run, it doesn't quite consider them as the same run? 

Sorry that was long winded. In Short - a tool for flattening a larger area to act as a landing for other runs would be nice!

2. Whats the difference between large and medium runs, a tool tip would help

3. Could use info screens, displaying all the runs and their statistics, usage etc. Select runs from that screen, etc.

4. Money management - entrance/tickets, vending, lodging, rentals, etc. (im sure that is all in the works)

5. Competition from other resorts?

6. Snowboards

7. Accidents, Ski Patrol/Staff

8. Ski Schools & Slope management 

9. Public events like races, olympic rental?  

10. Global warming!?

11. SNOW CONDITION! Snow making for that matter/ weather forecast.


Man I think I would really love running a ski resort.

(2 edits)

Great game, but a couple of suggestions.

Could you maybe make a Low Detail mode for slower computers? Mine only as an i5 processor and no graphics card so the game runs prety slow for me.

Also, the lift lengths! Argh! They are so short compared to the map you provide. Pls increase the gondola length to 800m at least, to cover a big more map without having 3 gondolas to reach the other side of the map.


Speaking of lifts, you could also join lifts. Say if there are two resorts, you can join up the middle lift station so people from both resorts get off at that lift station.


Also, snow parks. Jumps etc would be cool to see in the future... But mostly the lift length. Quite Annoying and unrealistic to have lots of lifts...


On the note of realism, maybe make a career mode, where you only have a certain amount of time to get a certain amount of skiers, you have a budget, can set costs of lift prices etc. (i could go on all day)

Great game, cant wait do download/buy the full version!

Hey, as an old Ski veteran i love to create my own snow empire. Love this game, great idea!

After playing a while i noticed that there is some major lagging when entering fast forward mode >>>. From what I saw, I would guess that there are too many moving objects, that has to be calculated within the frame, so the fps drops (Since CPU and GPU performance doesn't really change between the 3 speed modes). With normal speed it's O.K.,with double Speed >> there some minor lags, but with fast forward >>> it isn't enjoyable any more.

Stats:

- 38 Lifts (most of them max length)

- about 100 -150 ski runs

- ~ 1800 skiers

my first idea was, that the skiers are the problem, but analyzing the moving stuff all around my snow empire, i recognized, that the lifts as well are a bunch of little moving bastards (50 -100 gondolas/chairs per Lift) * 38 = 3800 objects + 1800 skiers -> 5600 moving Entities altogether. Since you're working with unity, you may should try ECS (Entity-Component-System), which have great effect on games with a lot of Entities moving the same way (like your chairs/gondolas and skiers).

Or Simply don't calculate each step of the movement on >>> mode but interpolate between each 10th step or something like this.

PLease try to fix this, cause playing on >>> mode is not pleasant in the later game.


best regards, Chris

Hey, for some reason I cant update Snowtopia. I am really excited to try the new map but I can't seem to update it. Any of you guys know why or how?

Hey, Just wondering If you would be adding snowboarders too? 

Hi. I just found your game on steam and tried it. I love it, especially the graphic style. I do have gathered some feedback after an hour of gameplay. For the record, I know its not ready and basically an empty shell yet.

things I would improve:

  • I can't move the camera with the mouse, only keys, why?
  • make the villages lively, with cars, pedestrians, maybe outside connections with travellers
  • the top stations of lifts float
  • slopes are only visible through the barriers, maybe add a different pattern of snow, different barriers, signs, advertisement banners, etc
  • there is no general management yet (although I guess it will be by release?)

things I would add:

  • restaurants at the top of ski lifts, apline cafes, etc
  • shops in the valleys
  • snowcat vehicles (omg please), and the like
  • terraforming, planting trees
  • emergencies
  • first person POVs

Yea thats it for now, I will keep on checking on you and at release I will be one of the first to purchase, promise ;D

hold down mouse scroll button and look around :)

Hello Again- Just one thing- Frozen Peak is very buggy. I can't save my game on it,  and it Crashes alot- 3 times for me. 

Hello.

Nice Update! You fixed the unrealistic lengths, and the problem of names not saving. I also love the new lift designs, the new map, and map mode. You even added little trail signs.

The new map is awesome- however, the big peak in the corner starts to lag when you get close, and also, when I loaded my game in that map, the trees were gone. 

I hope I don't rush you and hope you have happy holidays!

Hello again! I am wondering if you will be able to manage the little village also. I have guessed this since the house icon is in the menu.

Speaking of the house icon, when that gets enabled, do you think that we will be able to place warming huts and lodges on the mountain? And would you be able to change your lodge? 

Also, would there be money in the future, and you'd get money from services, lessons, lift tickets or season passes?

Honestly, I think that this game has so much potential. Already with just being able to draw trails, but down 3 types of lifts and allocate workforce, it is as good as other tycoon games. It's not a question of will it be good; it's how awesome will this game be?

The developers have probably thought of all these great ideas, so i'll be sticking around!

Also- do you know the full release date? Where would I get the full game?

Hey awesome game, brings me back to ski resort tycoon. A few questions, will this have mod support?

also is the run creation pretty set in stone, it would be nice if we could have an option to create hiking access and back country, really separate it from the other resort creation games.

(2 edits)

Hello, this is an amazing game idea :-)

  • Being able to build ski lifts through the houses seems a little strange...
  • Have a campaign mode where certain criteria need to be met? (e.g. 1 of each type of run).
  • Special events (after x hours of play e.g. local music festival, global racing event, winter olympics...) reward for successful , campaign game-end if unsuccessful...
  • Sandbox mode with procedural generation.
  • Incorporate procedural generation with a campaign mode.
  • Upgradable houses (increase capacity of resort)
  • Difficulty setting ?
  • Additional buildings (snowpark, alpine cafe, restaurant, ski-rescue, helipad {heli skiing, emergency evac.}
  • Disasters (avalanches, lift-breakdowns, skier falls)
  • Accurate mapping of existing global ski resorts?

Looking forward to purchasing a full release :-D

Hi! Thanks for the feedback :) Definitely considering all your suggestions.

Hello again, how much do you think the game will cost upon release? Thank You!

Our aim is to create a game like Parkitect and Megaquarium. So, between 20 and 25 euros.

Hi again, I also think that having a computer generated ski map would be an awesome feature!

I agree! We'll see what we can do :)

Hi there, I think the game is amazing and feel like I was destined to play it.  But I just have one suggestion,  it is almost impossible to create a green run! if there is one bit of blue, it doesn't work. also, is red harder than black or vice versa?

Hi! Black is harder than red and wait for the next update. With the topology layer, it will be easier to build green slopes. Also, I make turns with the runs to keep them the same color. Did you try that?

Hello! I am so glad that you added the save game option. Now you can manage your ski resort over multiple days. However, the game gets dull after a few days. To make it more interesting here are some suggestions.

Variety of Lifts- ex. Double, Triple, Quad, Detachable Quad, Detachable Six Pack- Eight Person...etc. 

More realistic Lengths- The lift and trail lengths are really short. For example, the Chairlift is limited to  300 or so meters. That isn't very long!

Features added to trails/lifts- Each run is different, but there are no feature such as race courses, terrain parks, or tree skiing

Change of seasons-  Maybe have summer where the snow melts?

Unlocking stuff- To unlock some new features in the future, maybe you have to get 100 or 500 skiers to get a certain type of Lift.

Trail Map Mode- This might be a wild suggestion, but it would be cool if there was a mode where the computer would generate a map of your ski area.

Those are a couple of suggestions. Just because I have some suggestions doesn't mean I don't like it. It is still a good game. However there are some bug. They don't make me  just want smash my computer but here are some I have noticed

Trail Names- Also you can rename your trails and lifts but I have found a problem. Even if you rename your trails, and then save your game, when you load the game the day after, the trail names don't get saved.

Lifts- The lifts go through rocks and snow, I don't know how this wold be possible.

Thank you!

Hi! Thanks for the suggestions and for playing the game :) Except the change of season (Snowtopia is a world of eternal snow), we have plans for all of your expectations. Which is good news! See you then

(4 edits)

I've been playing the Mac version and I cannot get more than 40 visitors no matter what I do...unsure if I'm just terrible at the game or if it's a bug/known issue.

Features I'd would like to see:

  • More types of lifts (double, triple, quad, high-speed quad, high-speed 6 pack, etc.)
  • Ability to add mid-stations and angle stations to lifts
  • Night skiing
  • Variable conditions, snowmaking, grooming
  • Borderless trails for bowls & tree skiing
  • Terrain park
  • Trail map feature with export/share ability
  • Option to use North American trail designations i.e. green, blue, black, double black and EX double black
  • Ability to set trail designation/difficulty yourself
  • Make length measurements for lifts and trails more realistic, and add vertical drop

Hi! Are you on Discord? It would be easier to help you there.
https://discord.gg/4PBbEnm

If you can't, the only way to help you is with screenshots of your resort and the log files which you can find here:

macOS ~/Library/Logs/Unity/Player.log

can you rotate the screen up/down?

Hi! Press the wheel of your mouse to rotate the camera. It should work :)

thanks!

can you do that in mac??

my brother has it and cannot

I think not. With Q and E ?

Also, in the next update, we'll add the setting of controllers.

(1 edit)

So, here we are. Being a gamer since I was like 15 (which was in 1986, though) I am really, REALLY picky about what I do waste my time with (according to my better half) and being a skier myself for 40+ years, all of a sudden I stumbled upon this just today and I don't even know why or where. Steam, probably.
And please let me say that really clear: this is even in alpha (pre-EA) and really limited, it's such an addictive little game. Couple minutes in and you will find yourself fiddling around where that ski run could use another slight swing. Or if it might be better to create a black run for the experts. Or a blue one for the beginners. Or maybe some intermediate with a little red?  

I really can't wait to see the progress you guys will make. Day/Night cycle, that is supposed to be awesome! Also can't wait for Kickstarter, AFAIK it might come sometime early 2020? Well, however, count me in, Snowtopia has a big chance to become something incredibly exciting! 

Thanks so much for your hard work 

-Hollis

Hi! Thanks for your kind words :) I forwarded to the members of the team and they end up sending hearts everywhere in the channel of discussion. 

Early access is planned during 2020. We're working with our producer to set a more precise release date.

See you along the way!

Anne

Manjaro Cinnamon user here. The game doesnt load for me. I get the initial setup screen where I can pick resolution and graphical quality, I start the game and I only see a window but nothing loads.

Here is the log:

Desktop is 2560 x 1440 @ 60 Hz
Initialize engine version: 2018.3.14f1 (d0e9f15437b1)
GfxDevice: creating device client; threaded=1
Renderer: Radeon RX 580 Series (POLARIS10, DRM 3.33.0, 5.3.6-1-MANJARO, LLVM 9.0.0)
Vendor:   X.Org
Version:  4.5 (Core Profile) Mesa 19.2.1
GLES:     0
 GL_AMD_conservative_depth GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_multisample_advanced GL_AMD_gpu_shader_int64 GL_AMD_multi_draw_indirect GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_texture_texture4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_dist
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L_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_sparse_buffer GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_buffer_object GL_ARB_texture_buffer_obje
ct_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_meminfo 
GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_shader_image_load_formatted GL_EXT_shader_integer_mix GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL
_EXT_window_rectangles GL_IBM_multimode_draw_arrays GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NVX_gpu_memory_info GL_NV_conditional_render GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_texture_barrier GL_NV_vdpau_interop GL_OES_EGL_image GL_S3_s3tc
OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level  <OpenGL 4.5> ; Context handle 47044144
Begin MonoManager ReloadAssembly
- Completed reload, in  0,072 seconds
Default vsync count 0
requesting resize 1920 x 1080
resizing window to 1920 x 1080
Desktop is 2560 x 1440 @ 60 Hz
UnloadTime: 0,667000 ms
IndexOutOfRangeException: Index was outside the bounds of the array.
  at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00051] in <d7ac571ca2d04b2f981d0d886fa067cf>:0 
  at System.Collections.Generic.Dictionary`2[TKey,TValue].set_Item (TKey key, TValue value) [0x00000] in <d7ac571ca2d04b2f981d0d886fa067cf>:0 
  at Sirenix.Utilities.AssemblyUtilities.RegisterAssembly_NOT_THREADSAFE (System.Reflection.Assembly assembly) [0x0003a] in <c991101e3f1e49bc8a6f329ff613a3a3>:0 
  at Sirenix.Utilities.AssemblyUtilities.RegisterAssembly_THREADSAFE (System.Reflection.Assembly assembly, System.Boolean mightNotBeInitialized) [0x00014] in <c991101e3f1e49bc8a6f329ff613a3a3>:0 
  at Sirenix.Utilities.AssemblyUtilities.Reload () [0x0018a] in <c991101e3f1e49bc8a6f329ff613a3a3>:0 
  at Sirenix.Utilities.AssemblyUtilities.EnsureInitialized () [0x00060] in <c991101e3f1e49bc8a6f329ff613a3a3>:0 
  at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00014] in <d7ac571ca2d04b2f981d0d886fa067cf>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00071] in <d7ac571ca2d04b2f981d0d886fa067cf>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <d7ac571ca2d04b2f981d0d886fa067cf>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x0002b] in <d7ac571ca2d04b2f981d0d886fa067cf>:0 
  at System.Threading.ThreadHelper.ThreadStart () [0x00008] in <d7ac571ca2d04b2f981d0d886fa067cf>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.UnhandledExceptionHandler:<RegisterUECatcher>m__0(Object, UnhandledExceptionEventArgs)
 
(Filename: <d7ac571ca2d04b2f981d0d886fa067cf> Line: 0)

Hi! Thanks for the log. It is transmitted to programmers.

Is the house icon usable? If yes what are the requirements?

It's not :) We still need to develop this feature.

Thanks for the information and quick reply. 

I really like the game! Only thing is that the game sort of stutters. I don't think it is my videocard because every other program runs just fine. Is there something i need to change in my settings or something?

dunno. mine does too

Hi! We still have to work on the graphic performances of the game. Our programmer is doing some optimization those days. Thanks for letting us know about this issue :)

Hello! I just downloaded the Windows version demo because this game looks like a real gem! I would love to give it a try, but I cannot get it to load past the main menu. It crashes as soon as I hit "New Game".

Is this a known issue anyone else has had with the newest demo version  0.7.0.3 and is there a fix or work-around?

Thanks!

This was fixed in version 0.7.0.3 so that's weird. I'll have a look!

I have tried downloading the itch.io app also, which allowed me to install every version you guys have released of your game. Every single one crashes the same way as soon as I click "New Game".  Maybe I am missing some external component that helps load the game, or maybe there is an issue with my graphics card (GeForce GTX 660).

Hi! So we can help you fix this issue, could you send us your log files ? It would be very convenient, thanks :)

macOS     ~/Library/Logs/Unity/Player.log
Windows     C:\Users\username\AppData\LocalLow\CompanyName\ProductName\output_log.txt
Linux     ~/.config/unity3d/CompanyName/ProductName/Player.log

Just wanted to confirm with you guys that you received the email with the attached log file as you requested. I sent it to this email:  contact@teafortwogames.fr

Hopefully I did this correctly because I am so jealous of all of your other fans who can play your alpha right now. Thanks again!

Yes, we did! Thanks. We're at the event EGX for a few days, so won't have time to read it before next week.

Hey, ive encountered this weird glitch where skiiers stop and time stops.

When i take away a lift to add a new one, time will stop and skiiers will freeze. just wondering if there is any fix as im having a blast playing! :)

Hi! Thanks for letting us know about this bug. Could you download the last version of the game and let me know if it's still an issue? We've fixed a few bugs since you posted this message. Thanks :)

Hi There!

I just played the newest version and had the same glitch. Just klick the "pause" button and the game will run again.

Absolutely lovely game, I've been waiting this for so long!!
As others have already said, it would be lovely to also be able to manage the accomodations for skiers, like restaurants, ski schools, hotels, wellness centers etc!

It would make this a game I'd never stop playing! *-*

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Just confirming the Linux build as of the latest update still loads up fine :)

Thanks!

:D

finaly a ski resort builder after al those years of playing ski resort tycoon this is what i wanted for years . ski resort tycoon was to small map and to old grapics maby look it up just for funn :P its made begin 2000 

I'd found 1 problem in this game, the game is too much easy, it would be better with money.

I'd read the comments below and there are very good ideas but I would like to say 3 more: 

- Decoration/accessories: fences, snow cannon, hospital, heliport, parking, streetlight, ski school, shops, ski pass office, hangar, hotel...

- Nordic ski traks

-(In a far update)Day/night cicle were in the night you could repare the trails with vehicles (that you had bought) and you could have iluminated trails for night skiing. 15 minutes day, 5 minutes night.


Hi,

thanks for playing to Snowtopia :) You're right about the lack of challenge. We have planned to increase it in the future. And even if we have plenty to do before that, we also have plans for decorations, Nordic trails and night/day cycle.

We can't wait for this functionalities to be implemented!!

See you then :)

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Here is a recommendation for the game.  You guys should add facilities and more lifts.  Also gladed ski runs and chutes,  Save game,  lifts can go over each oter. 

Hi,

Thanks for playing and for your recommendations :)

Save game is here, hope you will enjoy it!

For some reason I can't download even when it says downloading it shows no progress.

Oh I downloaded it now and it says all the code is not in the game and windows scanned an app from an unidentified developer.  Does anyone know how to fix this?

nvm it was in a file and I had to drag it onto the desktop for it to work.

Hi,

i hope everything went alright at the end?

I have just one questions ? Is there a possibility to download oldest version of the beta ? Because I Don't Like de Volunteers restrictions.

i think this is gonna be the new astroneer
(i mean in development bcs its gonna take a while but in the end its a super fun and cool game)

Hi
I built a nice skiresort with about 5 Lifts.... but no customers? I can only reach about 40? How do i get  more?

ok got it, too many black slopes. But i wait long time for having more skiers in my area..... game is running for waiting until i can build more lifts... 

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You should be able to upgrade lifts to better ones because when you delete one and replace it with another, the new lift doesn't connect to all of your trails.

Yeah, Charlie. That's a good idea!

Good idea indeed Charlie! We are working on adding upgrades for lifts and other buildings in a later release!

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bru you replied like that on ur own account?

Suggestion: I'd like to be able to upgrade the ski lifts to a better type, instead of having to demolish them and rebuild them because they never line up in just the same way.

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Hello! Upgrading lifts is a feature we are working on at the moment. In the meantime, we have tweaked the lift building to help connecting to all the runs!

How do you download it on Windows 

bruh

wow, how old are you?

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This game is SOOOOOO GOOD!!!

Can't wait for more updates

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I know i have already commented once, but, I just cant stop thinking about how awesome this game will be. I came up with a few more suggestions listed below:

- Weather impacts on the slopes

      - Rain depleting the base and exposing dirt spots, snow building the base

      - Season start mode where you open terrain based off of your specific mountains capabilities. This can play into clientele satisfaction and mountain operations strategy wimilar to the real world. 

      - Ability to regulate the amount of snow on the trail 

              - Snowmaking and grooming will play into this


I work for a ski resort in the western United States and have always been looking for a realistic game to mimic mountain operations and ski area management strategies. I feel like this game has a significant chance of being that. I'll comment again if I can think up of anything else. 

Love these ideas.  I've been waiting for a game like this for 15+ years, myself.  I didn't think anyone would ever make a spiritual successor to Ski Resort Tycoon.  The possibilities are endless, and I am so excited. 

Looks good so far devs!

This really is a great game and IMHO a great deal of potential. Very unique - I haven't seen any other games like this. Great concept and the playability so far is fantastic.

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Thanks a lot for your comment fordhamflash! Glad to know you like Snowtopia!

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