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Hello again! I am wondering if you will be able to manage the little village also. I have guessed this since the house icon is in the menu.

Speaking of the house icon, when that gets enabled, do you think that we will be able to place warming huts and lodges on the mountain? And would you be able to change your lodge? 

Also, would there be money in the future, and you'd get money from services, lessons, lift tickets or season passes?

Honestly, I think that this game has so much potential. Already with just being able to draw trails, but down 3 types of lifts and allocate workforce, it is as good as other tycoon games. It's not a question of will it be good; it's how awesome will this game be?

The developers have probably thought of all these great ideas, so i'll be sticking around!

Also- do you know the full release date? Where would I get the full game?

Hi! Thanks for playing the game and for your kind words :) The house icon is for facilities like security, maintenance, food, and other stuffs like that. The game will be focused on the ski area but we want to add some specialization options for the village too.

Hope you'll enjoy it :)

Hey awesome game, brings me back to ski resort tycoon. A few questions, will this have mod support?

also is the run creation pretty set in stone, it would be nice if we could have an option to create hiking access and back country, really separate it from the other resort creation games.

Hi! Thanks for playing :) We consider adding mod support and hiking tracks, but it will be after early access I think.

(2 edits)

Hello, this is an amazing game idea :-)

  • Being able to build ski lifts through the houses seems a little strange...
  • Have a campaign mode where certain criteria need to be met? (e.g. 1 of each type of run).
  • Special events (after x hours of play e.g. local music festival, global racing event, winter olympics...) reward for successful , campaign game-end if unsuccessful...
  • Sandbox mode with procedural generation.
  • Incorporate procedural generation with a campaign mode.
  • Upgradable houses (increase capacity of resort)
  • Difficulty setting ?
  • Additional buildings (snowpark, alpine cafe, restaurant, ski-rescue, helipad {heli skiing, emergency evac.}
  • Disasters (avalanches, lift-breakdowns, skier falls)
  • Accurate mapping of existing global ski resorts?

Looking forward to purchasing a full release :-D

Hi! Thanks for the feedback :) Definitely considering all your suggestions.

Hello again, how much do you think the game will cost upon release? Thank You!

Our aim is to create a game like Parkitect and Megaquarium. So, between 20 and 25 euros.

Hi again, I also think that having a computer generated ski map would be an awesome feature!

I agree! We'll see what we can do :)

Hi there, I think the game is amazing and feel like I was destined to play it.  But I just have one suggestion,  it is almost impossible to create a green run! if there is one bit of blue, it doesn't work. also, is red harder than black or vice versa?

Hi! Black is harder than red and wait for the next update. With the topology layer, it will be easier to build green slopes. Also, I make turns with the runs to keep them the same color. Did you try that?

Hello! I am so glad that you added the save game option. Now you can manage your ski resort over multiple days. However, the game gets dull after a few days. To make it more interesting here are some suggestions.

Variety of Lifts- ex. Double, Triple, Quad, Detachable Quad, Detachable Six Pack- Eight Person...etc. 

More realistic Lengths- The lift and trail lengths are really short. For example, the Chairlift is limited to  300 or so meters. That isn't very long!

Features added to trails/lifts- Each run is different, but there are no feature such as race courses, terrain parks, or tree skiing

Change of seasons-  Maybe have summer where the snow melts?

Unlocking stuff- To unlock some new features in the future, maybe you have to get 100 or 500 skiers to get a certain type of Lift.

Trail Map Mode- This might be a wild suggestion, but it would be cool if there was a mode where the computer would generate a map of your ski area.

Those are a couple of suggestions. Just because I have some suggestions doesn't mean I don't like it. It is still a good game. However there are some bug. They don't make me  just want smash my computer but here are some I have noticed

Trail Names- Also you can rename your trails and lifts but I have found a problem. Even if you rename your trails, and then save your game, when you load the game the day after, the trail names don't get saved.

Lifts- The lifts go through rocks and snow, I don't know how this wold be possible.

Thank you!

Hi! Thanks for the suggestions and for playing the game :) Except the change of season (Snowtopia is a world of eternal snow), we have plans for all of your expectations. Which is good news! See you then

(4 edits)

I've been playing the Mac version and I cannot get more than 40 visitors no matter what I do...unsure if I'm just terrible at the game or if it's a bug/known issue.

Features I'd would like to see:

  • More types of lifts (double, triple, quad, high-speed quad, high-speed 6 pack, etc.)
  • Ability to add mid-stations and angle stations to lifts
  • Night skiing
  • Variable conditions, snowmaking, grooming
  • Borderless trails for bowls & tree skiing
  • Terrain park
  • Trail map feature with export/share ability
  • Option to use North American trail designations i.e. green, blue, black, double black and EX double black
  • Ability to set trail designation/difficulty yourself
  • Make length measurements for lifts and trails more realistic, and add vertical drop

Hi! Are you on Discord? It would be easier to help you there.
https://discord.gg/4PBbEnm

If you can't, the only way to help you is with screenshots of your resort and the log files which you can find here:

macOS ~/Library/Logs/Unity/Player.log

can you rotate the screen up/down?

Hi! Press the wheel of your mouse to rotate the camera. It should work :)

thanks!

can you do that in mac??

my brother has it and cannot

I think not. With Q and E ?

Also, in the next update, we'll add the setting of controllers.

(1 edit)

So, here we are. Being a gamer since I was like 15 (which was in 1986, though) I am really, REALLY picky about what I do waste my time with (according to my better half) and being a skier myself for 40+ years, all of a sudden I stumbled upon this just today and I don't even know why or where. Steam, probably.
And please let me say that really clear: this is even in alpha (pre-EA) and really limited, it's such an addictive little game. Couple minutes in and you will find yourself fiddling around where that ski run could use another slight swing. Or if it might be better to create a black run for the experts. Or a blue one for the beginners. Or maybe some intermediate with a little red?  

I really can't wait to see the progress you guys will make. Day/Night cycle, that is supposed to be awesome! Also can't wait for Kickstarter, AFAIK it might come sometime early 2020? Well, however, count me in, Snowtopia has a big chance to become something incredibly exciting! 

Thanks so much for your hard work 

-Hollis

Hi! Thanks for your kind words :) I forwarded to the members of the team and they end up sending hearts everywhere in the channel of discussion. 

Early access is planned during 2020. We're working with our producer to set a more precise release date.

See you along the way!

Anne

Manjaro Cinnamon user here. The game doesnt load for me. I get the initial setup screen where I can pick resolution and graphical quality, I start the game and I only see a window but nothing loads.

Here is the log:

Desktop is 2560 x 1440 @ 60 Hz
Initialize engine version: 2018.3.14f1 (d0e9f15437b1)
GfxDevice: creating device client; threaded=1
Renderer: Radeon RX 580 Series (POLARIS10, DRM 3.33.0, 5.3.6-1-MANJARO, LLVM 9.0.0)
Vendor:   X.Org
Version:  4.5 (Core Profile) Mesa 19.2.1
GLES:     0
 GL_AMD_conservative_depth GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_multisample_advanced GL_AMD_gpu_shader_int64 GL_AMD_multi_draw_indirect GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_texture_texture4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_dist
ance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object G
L_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_sparse_buffer GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_buffer_object GL_ARB_texture_buffer_obje
ct_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_meminfo 
GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_shader_image_load_formatted GL_EXT_shader_integer_mix GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL
_EXT_window_rectangles GL_IBM_multimode_draw_arrays GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NVX_gpu_memory_info GL_NV_conditional_render GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_texture_barrier GL_NV_vdpau_interop GL_OES_EGL_image GL_S3_s3tc
OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level  <OpenGL 4.5> ; Context handle 47044144
Begin MonoManager ReloadAssembly
- Completed reload, in  0,072 seconds
Default vsync count 0
requesting resize 1920 x 1080
resizing window to 1920 x 1080
Desktop is 2560 x 1440 @ 60 Hz
UnloadTime: 0,667000 ms
IndexOutOfRangeException: Index was outside the bounds of the array.
  at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00051] in <d7ac571ca2d04b2f981d0d886fa067cf>:0 
  at System.Collections.Generic.Dictionary`2[TKey,TValue].set_Item (TKey key, TValue value) [0x00000] in <d7ac571ca2d04b2f981d0d886fa067cf>:0 
  at Sirenix.Utilities.AssemblyUtilities.RegisterAssembly_NOT_THREADSAFE (System.Reflection.Assembly assembly) [0x0003a] in <c991101e3f1e49bc8a6f329ff613a3a3>:0 
  at Sirenix.Utilities.AssemblyUtilities.RegisterAssembly_THREADSAFE (System.Reflection.Assembly assembly, System.Boolean mightNotBeInitialized) [0x00014] in <c991101e3f1e49bc8a6f329ff613a3a3>:0 
  at Sirenix.Utilities.AssemblyUtilities.Reload () [0x0018a] in <c991101e3f1e49bc8a6f329ff613a3a3>:0 
  at Sirenix.Utilities.AssemblyUtilities.EnsureInitialized () [0x00060] in <c991101e3f1e49bc8a6f329ff613a3a3>:0 
  at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00014] in <d7ac571ca2d04b2f981d0d886fa067cf>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00071] in <d7ac571ca2d04b2f981d0d886fa067cf>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <d7ac571ca2d04b2f981d0d886fa067cf>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x0002b] in <d7ac571ca2d04b2f981d0d886fa067cf>:0 
  at System.Threading.ThreadHelper.ThreadStart () [0x00008] in <d7ac571ca2d04b2f981d0d886fa067cf>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.UnhandledExceptionHandler:<RegisterUECatcher>m__0(Object, UnhandledExceptionEventArgs)
 
(Filename: <d7ac571ca2d04b2f981d0d886fa067cf> Line: 0)

Hi! Thanks for the log. It is transmitted to programmers.

Is the house icon usable? If yes what are the requirements?

It's not :) We still need to develop this feature.

Thanks for the information and quick reply. 

I really like the game! Only thing is that the game sort of stutters. I don't think it is my videocard because every other program runs just fine. Is there something i need to change in my settings or something?

dunno. mine does too

Hi! We still have to work on the graphic performances of the game. Our programmer is doing some optimization those days. Thanks for letting us know about this issue :)

Hello! I just downloaded the Windows version demo because this game looks like a real gem! I would love to give it a try, but I cannot get it to load past the main menu. It crashes as soon as I hit "New Game".

Is this a known issue anyone else has had with the newest demo version  0.7.0.3 and is there a fix or work-around?

Thanks!

This was fixed in version 0.7.0.3 so that's weird. I'll have a look!

I have tried downloading the itch.io app also, which allowed me to install every version you guys have released of your game. Every single one crashes the same way as soon as I click "New Game".  Maybe I am missing some external component that helps load the game, or maybe there is an issue with my graphics card (GeForce GTX 660).

Hi! So we can help you fix this issue, could you send us your log files ? It would be very convenient, thanks :)

macOS     ~/Library/Logs/Unity/Player.log
Windows     C:\Users\username\AppData\LocalLow\CompanyName\ProductName\output_log.txt
Linux     ~/.config/unity3d/CompanyName/ProductName/Player.log

Just wanted to confirm with you guys that you received the email with the attached log file as you requested. I sent it to this email:  contact@teafortwogames.fr

Hopefully I did this correctly because I am so jealous of all of your other fans who can play your alpha right now. Thanks again!

Yes, we did! Thanks. We're at the event EGX for a few days, so won't have time to read it before next week.

Hey, ive encountered this weird glitch where skiiers stop and time stops.

When i take away a lift to add a new one, time will stop and skiiers will freeze. just wondering if there is any fix as im having a blast playing! :)

Hi! Thanks for letting us know about this bug. Could you download the last version of the game and let me know if it's still an issue? We've fixed a few bugs since you posted this message. Thanks :)

Hi There!

I just played the newest version and had the same glitch. Just klick the "pause" button and the game will run again.

Absolutely lovely game, I've been waiting this for so long!!
As others have already said, it would be lovely to also be able to manage the accomodations for skiers, like restaurants, ski schools, hotels, wellness centers etc!

It would make this a game I'd never stop playing! *-*

(1 edit)

Just confirming the Linux build as of the latest update still loads up fine :)

Thanks!

:D

finaly a ski resort builder after al those years of playing ski resort tycoon this is what i wanted for years . ski resort tycoon was to small map and to old grapics maby look it up just for funn :P its made begin 2000 

I'd found 1 problem in this game, the game is too much easy, it would be better with money.

I'd read the comments below and there are very good ideas but I would like to say 3 more: 

- Decoration/accessories: fences, snow cannon, hospital, heliport, parking, streetlight, ski school, shops, ski pass office, hangar, hotel...

- Nordic ski traks

-(In a far update)Day/night cicle were in the night you could repare the trails with vehicles (that you had bought) and you could have iluminated trails for night skiing. 15 minutes day, 5 minutes night.


Hi,

thanks for playing to Snowtopia :) You're right about the lack of challenge. We have planned to increase it in the future. And even if we have plenty to do before that, we also have plans for decorations, Nordic trails and night/day cycle.

We can't wait for this functionalities to be implemented!!

See you then :)

(3 edits)

Here is a recommendation for the game.  You guys should add facilities and more lifts.  Also gladed ski runs and chutes,  Save game,  lifts can go over each oter. 

Hi,

Thanks for playing and for your recommendations :)

Save game is here, hope you will enjoy it!

For some reason I can't download even when it says downloading it shows no progress.

Oh I downloaded it now and it says all the code is not in the game and windows scanned an app from an unidentified developer.  Does anyone know how to fix this?

nvm it was in a file and I had to drag it onto the desktop for it to work.

Hi,

i hope everything went alright at the end?

I have just one questions ? Is there a possibility to download oldest version of the beta ? Because I Don't Like de Volunteers restrictions.

i think this is gonna be the new astroneer
(i mean in development bcs its gonna take a while but in the end its a super fun and cool game)

Hi
I built a nice skiresort with about 5 Lifts.... but no customers? I can only reach about 40? How do i get  more?

ok got it, too many black slopes. But i wait long time for having more skiers in my area..... game is running for waiting until i can build more lifts... 

(+1)

You should be able to upgrade lifts to better ones because when you delete one and replace it with another, the new lift doesn't connect to all of your trails.

Yeah, Charlie. That's a good idea!

Good idea indeed Charlie! We are working on adding upgrades for lifts and other buildings in a later release!

(+1)

bru you replied like that on ur own account?

Suggestion: I'd like to be able to upgrade the ski lifts to a better type, instead of having to demolish them and rebuild them because they never line up in just the same way.

(+1)

Hello! Upgrading lifts is a feature we are working on at the moment. In the meantime, we have tweaked the lift building to help connecting to all the runs!

How do you download it on Windows 

bruh

wow, how old are you?

(+1)

This game is SOOOOOO GOOD!!!

Can't wait for more updates

(+1)

I know i have already commented once, but, I just cant stop thinking about how awesome this game will be. I came up with a few more suggestions listed below:

- Weather impacts on the slopes

      - Rain depleting the base and exposing dirt spots, snow building the base

      - Season start mode where you open terrain based off of your specific mountains capabilities. This can play into clientele satisfaction and mountain operations strategy wimilar to the real world. 

      - Ability to regulate the amount of snow on the trail 

              - Snowmaking and grooming will play into this


I work for a ski resort in the western United States and have always been looking for a realistic game to mimic mountain operations and ski area management strategies. I feel like this game has a significant chance of being that. I'll comment again if I can think up of anything else. 

Love these ideas.  I've been waiting for a game like this for 15+ years, myself.  I didn't think anyone would ever make a spiritual successor to Ski Resort Tycoon.  The possibilities are endless, and I am so excited. 

Looks good so far devs!

This really is a great game and IMHO a great deal of potential. Very unique - I haven't seen any other games like this. Great concept and the playability so far is fantastic.

(+1)

Thanks a lot for your comment fordhamflash! Glad to know you like Snowtopia!

How do you play the game!

What are the Mac system specs?

Saw the game on a "notepad compact" made by tom.io on YouTube some weeks ago and finally had a chance to install it on my Linux-Gaming-PC and give it a try.

So far, it's running smooth and fine in Full-HD with graphics set to "Ultra".

Definitely going to watch that game and looking forward to more content to be added. Looks promising! Keep it up!

(+3)

Played Val d'Isère Ski Park Manager long long times ago and really liked it. From what the first Alpha shows there might finally be again a proper Ski resort simulator! Keep up the good work! I am really looking forward to your progress. I have also some suggestions which I think would be really nice for the game to become more addictive:

-More Terrain modulating abilities (maybe afterwards being able to influence the difficulty level of the slope)

-Possibility to alter the width of a slope section by drag and drop

-Changing Snow Conditions

-Snow grooming/snow machines

-More lift types (different chair lifts, small conveyor belt lift, different gondolas)

-Building of Lodges and Other accomodation

-Direct Feedback from Skiers why they might like or dislike something or smiley symbols above their head

-Differrent maps

Other things that might be of consideration:

-Lift personell and maintenance personell

-First Aid and Rescue of Skiers

-Bars, Supermarket, Shopping and Entertainment Buildings (swimming pool etc)

-Allow to create Ski routes or Ski areas where Skiers can ski off piste

It's a pity that there are so few games in this genre. I've played a few, which are older than a decade already, and love to see a new game being developed. I just jumped into the alpha to have a quick look, and found myself still playing after 2 hours. Although there are only limited features at the moment, I instantly fell in love with only creating lifts and slopes. Especially being able to plan the runs to fulfill a certain difficulty makes is so much fun to plan your next steps accordingly, e.g. connect the villages and key lifts always by beginner runs and extend the offer by harder difficulty slopes. After playing well over an hour, the game turned more and more laggy and unplayable (and the sound went crazy), with 10k+ guests it's no surprise I guess at this stage of development. Please, continue the work on this awesome game! Can't wait to play it again as soon as a save game option is available.

(+1)

Please! Add a save game function! Please!

I love this game but that is really annoying that i cant save my game!

Good job! Thanks for this game!

I like this game very much! I wold like to see more features in the future such as more buildings (hotels,food,ect.), terrain tools, naming your resort, staff and staff rooms , more maps, and skiing events (races). I hope this feedback will help you.                                                                                                                                                                                                  ---binxter

Awesome Game!

So far so good and only minor glitching. 

Things I would like:

-Terrain parks

-Lodges on and off the mountain

-Snow grooming/snow machines

-Snow conditions

-Off piste skiing

I would love to see these things added. I know it is only Alpha and this is just a test of your game but I would like to see it be more tycoon-y. such as lodge management, maintenance, , buying snow machines, rentals etc. 

Thanks for making this game. It is one of a kind and very unique.

(4 edits) (+1)

Great Game!

I love this game. It's a bit glitchy, but nice.

Some improvements I would like:

-Being able to name your trails and lifts

-Designating terrain parks and race courses

-Naming your resort

-Making Lodges on and off the mountain

Other additions I would like:

-Snow Conditions

-Being able to groom trails, but not having to groom all of them

-Differrent maps area to build your ski area on (Eg. East US, West US, Alps

Some things that i don't like and hope you will improve:

-Trails that should be green are blue, and greens have to almost be flat same goes with should-be blues are reds, etc.

-Sometimes my lifts lag into the snow

-There's a limit of how long you can make your lift

-Also, can you add saving your game (So you could continue what you started yesterday) 

I know you are trying to stop the glitches that start happening at around 2000 skiers

That's All!

Thanks for making the game! You are working hard and I hope the final edition will be much better. After a while i get bored, so please add more!

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