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will this run on a low end laptop?

Hi, I really enjoy the game! I have a few opinions and suggestions. 

1. I think there should be a sandbox mode where you have unlimited workforce. 

2. There should be a way to get unlimited terrain, a bit like minecraft where you get infinitely generating terrain. 

3. Also, in real life most ski lifts like gondolas are at least one kilometre long, even some surface lifts are that long. 

4. A ski map could automatically generate from what has been placed. 

5. Possibly a way to upgrade lifts to different sizes, eg. change a two seater chairlift to six seater. 

6. Tunnels should be able to link two valleys if you don’t have the volunteers to make another ski lift. 


Thanks a lot! 

Finally, will the full game be free?

Some suggestions for the game:


Gladed Runs-Runs with trees can be hard

Cliffs- Runs where skiers can jump off cliffs

Cornices- Ramp like structures of snow skiers can jump off. Has a chance of breaking.

Ski Patrol- Treats and picks up injured skiers

Lodge- Can place around the mountain. Skiers can get something to eat or rest here. 

More types Of Chairlifts- High speed quad, High speed six pack, Tram, 3S gondola, double chair.

(4 edits)

Bonjour je sais que vous êtes Français donc je vais vous parler en Français :

- Ce jeu est le meilleur des jeux ou l'on crée une station de ski (c'est peut-être le seul) : Je l’adore !

- Il faudrait pouvoir fermer les remontées mécaniques et les pistes qui ne laisseront monter plus personne mais elles font encore 1 tour complet avant de s’arrêter et laissent quand même monter les gens dans la fille d'attente !

- Un mode été : les gens font du vélo (on peut créer des itinéraires de descente) !!! ou de la rando (les pistes sont fermées sauf si vous mettez un glacier) les TK (téléskis) seraient fermés sauf sur le glacier !

- En vrai il y a quelques fois ou les pistes n'ont pas assez de neige donc il faudrait aussi faire cela : mettre un système de météo

- Il faudrait un mode nuit (avec des pistes nocturnes) (mais beaucoup seront fermées) et aussi aurore (avec des pistes de ski aurores) pareil (La Bresse en a à partir de 6H pendant les vacances)

-Jour de 24H : la nuit tout est fermé mais l'on peut construire les remontées / des pistes et on peut mettre des horaires au remontées !

- Mais comme je suis assez intéressé des remontées mécaniques je propose des améliorations très complexes qui pourrais vous prendre beaucoup de temps :

plus de places ou on choisi le nombre de places pour toutes les remontées !!! renseignez-vous sur les types de remontées sur le site https://www.remontees-mecaniques.net/ il existe même des téléskis 6 places !!!!!! vous pourrez leur poser des questions !

Mais comme cela est complexe : il faudrait un mode "Pro" pour cela mais la priorité reste quand même les télésièges : ils ont seulement 2 places aujourd'hui la majorité ont 4 places pour moi donc les passer en 3 ou 4 places serait mieux.

Pour les employés : il en faut plus et plus rapidement

Encore une petite idée : un plan de ski !!!

J'adore votre jeu !!! je fais même de la pub sur discord !

N'hésitez pas à me contacter !

wtf des téléskis 6 places ???  Tu veux pas dire télésiège plutôt mdr

(+2)

more types of lifts!

could you have a trello

I played more or less all the beta released. The ide of the game is very interesting however there are some improvment i will introduce in future when snowtopia 2 will be released.

1)introduce the possibility to buind restoutants and bar on the ski slopes as in real ski resot

2)Introduce the seasons and the weather. In spring and summer only slope near glacier should be available. In addition in winter unexpected events such as cold wind and rain can compromise part of the season

3)competition with other ski resorts can be funny

4)introduce the economic aspects. in the game there is no money and thi is a big limitation for a simulation game. Skier should pay the skipass building should have a price

Good Luck

(+1)

Thank you guys I love it <3

This is probably a long term goal, but an option to highlight an off piste area for slalomers and experts - perhaps glades - would be great. Thanks a lot I think this is a very enjoyable game.

it's already in there, just click on layers and than difficulty

(+1)

You should be able to upgrade lifts with a button because currently, deleting and replacing lifts causes runs to disconnect from the top of the lift.

Le jeu sera t'il disponible sur android plus tard. Sa serais super pour ceux qui ne peuvent pas l'avoir sur PC, Macheter etc...

Bonjour, nous n'avons pas prévu d'adapter Snowtopia pour mobile. C'est plus une question de performance des appareils Android que de manque de volonté de notre part. Ce jeu est bien trop gourmand pour eux je le crains :)

Bonjour TeaForTwoGames, 

vous pouvez faire le jeux en unity, parce que la, on peux faire les versions pour tous les choses mediale, comme android, ios, macOs, Windows, Linux, PS, etc. 

Et aussi: J´aime votre jeux video!!!

Looks like a great game. Unfortunately it turns into a slideshow on my computer. Mac, 2,2 Ghz Intel Core i7, Intel HD Graphics 6000.

(2 edits)

Great Alpha!

Trying my best to stay away from questions the Devs have answered but I haven't gone through every comment -sorry if there are repeats here.


1) Only repeating because its the biggest issue currently: Like others, I'm experiencing an issue of skiers becoming stuck at trail intersections and not being able to stop at some mid-mountain lifts.

2) An option to change the camera angle by holding left-click (or whatever programmable button) and moving the mouse would go a really long way for polishing the interface. The buttons feel clunky and imprecise.

3) An option for grid and/or color gradient topography views would be helpful.

4) Closing runs. For deleting/editing high traffic runs without stranding skiers.

5) Editing runs. Could each 'click' on a run be made a movable point so runs can be edited without deleting the whole thing? Or possibly deleting only a section for bigger runs and linking runs together for smaller runs.

6) Designated intersections. Could help with the stuck skier issue mentioned in my first point. Similar to "SLOW" signs at real resorts, making an area where skiers take caution and allowing for multiple trails to merge, and/or a lift to be placed (possibly without the penalty of boring advanced skiers). Essentially creating a small base, but without a lodge. Could also clean up messy pylons where trails overlap slightly but not enough to merge.

**EDIT: Lifts are bugged (not rope-tows or gondolas). Tried to delete 2 different lifts and neither were removed from the map. They collided when I tried to replace with a gondola and would accept workers but did not continue to operate with them. 

Tried to save and reload but the game saved over both of my game files despite the fact that I only clicked 'save' once. Both files were overwritten and had the same date/time/hours. Neither save loaded but showed the base camp with no runs or features. If I can tell you anything else to help you figure this out let me know**


Really enjoyed the Alpha and can't wait for the full release!

Snowtopia Version 0.8.7 (No experience with previous versions)

Windows 10 - i7 6700 - Nvidia RTX 2060 mini -- No performance issues

Windows 10 - i5 6500 - Intel Integrated Graphics 530 -- Unplayable slideshow

when will the next update be?

End of February

It´s already the 7th of march and there is no newer version available.... I can´t wait

Has your wish been granted ?

Does the game update on its self?

Only if you're playing through itchio's application. Otherwise, you need to download it all over again.

Hey it's me again could you respond, IF YOU DO REALLY READ THIS,on here my email is glitchen.

12. Should be able to host olympics, maybe if you add the my skier thing where you could ski let him or her play in it as well, with solomon and all that 

THANKS AGAIN!

(+1)

Hi! I do read, but not every morning as I'm part of the dev team ^^

Anyway, thanks for playing! To answer your 'suggestions':

1. You can use itchio application or wait for the release on Steam. Itchio application deal with update automatically. if you don't use it, you have to erase the old version and download the new on at every update.

2. Yes! We're working on it

3. Yes!

4. Snowtopia is based on self-managed society. There will be no money.

5. YES! The best part, obviously haha

6. Yes!

7. We would like (very much) a night and day cycle as well, but it's a very long term goal for us.

8. Topology is so important in this game that we don't know yet if this random system will be adequate.

9. First person camera is a big yes

10. Sorry, I didn't get this one

11. We're focusing the development on the skiing area and not on the accommodation in the village. But we do have specialization system in mind for this part.

12. Events and stuff like that would be great. But it's also a long term feature. Or a very simple one.


Have a good day!

Hello! This game is a great idea but there needs to be some updates:

1. There needs to be an easier way to open the game

2. There needs to be different types of restaurants, ski patrol look outs, ski schools, hotels, and etc.

3. There should also be weather like Conabadicus said below and snow machines

4. There should be admission prices and things like rentals that we can change or edit

5. There should be accidents in which the ski patrol come and help

(ALSO- the money thing shouldn't affect the ability to build)

6. There should be a thing where you can change if it's fenced or not and a way to add moguls and jumps stuff like that (ALSO- grooming machines)

7. Another thing would be night skiing (So you would add torches that we would place)

8. The map is really nice cause it's big with unlimited possibilities but, it would be cool if we could make our own seed if you will or have other maps as well

9. This is an idea I have gotten from another leading tycoon style game: SO you should add a way that you could ski yourself to see what it's like that right there I would pay good money to play

10. There should be a way to have chutte runs along boulders like if you look up DEELEY, in Utah- huge and super fancy resort and ski runs

11. There should finally have a way to build a big resort along anywhere on the map/also roads and to be able to name and houses along the runs if wanted 

Thank You So Much!

Can't Wait To Play With These Updates

-Alec-

(2 edits)

Doesn´t work :-(. Just after Start game - I choose resort - Loading (approx. 3 sec and jumps back to windows). Windows 10

Hi! Thanks for your bug report. I transferred to the devs. it should help them find your problem.

Thanks for the game, was actually thinking it would be cool to have a ski resort tycoon. Here are some ideas that I'm sure you've already got in development.


1. Having a hard time with connecting runs to hubs. Maybe add a tool that allows you to flatten out some space. For example I might have a gondola up the valley to a hub location where several runs will come down, and they can continue down from there if they wish, or get right back on the chairlift from the hub. I think the game only considers the connections and makes them run from the top all the way down.  Dunno! Either way, I have a hard time with connecting runs, sometimes I build a gondola to a peak and then start the run a little further off, but they cant get there. If I then make a run from the gondola landing to the beginning of that run, it doesn't quite consider them as the same run? 

Sorry that was long winded. In Short - a tool for flattening a larger area to act as a landing for other runs would be nice!

2. Whats the difference between large and medium runs, a tool tip would help

3. Could use info screens, displaying all the runs and their statistics, usage etc. Select runs from that screen, etc.

4. Money management - entrance/tickets, vending, lodging, rentals, etc. (im sure that is all in the works)

5. Competition from other resorts?

6. Snowboards

7. Accidents, Ski Patrol/Staff

8. Ski Schools & Slope management 

9. Public events like races, olympic rental?  

10. Global warming!?

11. SNOW CONDITION! Snow making for that matter/ weather forecast.


Man I think I would really love running a ski resort.

Hi! Thanks for playing :)

About your suggestions...

1. Yes! We know the actual tool for construction is not enough and we are working on ways to improve it. Thanks for your very complete insights :)

2. Actually, there is no difference between those two type of ski runs... It's cosmetic. It will change when attendance will increase the risk of falling.

3. Agreed! It's planned :)

4. There will be no money in Snowtopia. The whole game system will rely on skier's satisfaction.

5. No money, no competition. But big expectations from skiers and skiers with very different expectations.

6. Snowboards --> yes!

7. Accidents, Ski Patrol/Staff --> yes!

8. Ski Schools & Slope management  --> yes!

9. Public events like races, olympic rental?  --> I still don't know how, but i'd like to.

10. Global warming!? --> no but a big concern for environment

11. SNOW CONDITION! --> yes!

I hope you like those answers!

See you around

(2 edits)

Great game, but a couple of suggestions.

Could you maybe make a Low Detail mode for slower computers? Mine only as an i5 processor and no graphics card so the game runs prety slow for me.

Also, the lift lengths! Argh! They are so short compared to the map you provide. Pls increase the gondola length to 800m at least, to cover a big more map without having 3 gondolas to reach the other side of the map.


Speaking of lifts, you could also join lifts. Say if there are two resorts, you can join up the middle lift station so people from both resorts get off at that lift station.


Also, snow parks. Jumps etc would be cool to see in the future... But mostly the lift length. Quite Annoying and unrealistic to have lots of lifts...


On the note of realism, maybe make a career mode, where you only have a certain amount of time to get a certain amount of skiers, you have a budget, can set costs of lift prices etc. (i could go on all day)

Great game, cant wait do download/buy the full version!

Hi! Thanks for your feedback and for playing the game. We still have a lot to do to balance the game and data such as lift length. It depends on other stuff we still have to implement. A lot will change before early access.

Stay tune to get the full version!

Hey, as an old Ski veteran i love to create my own snow empire. Love this game, great idea!

After playing a while i noticed that there is some major lagging when entering fast forward mode >>>. From what I saw, I would guess that there are too many moving objects, that has to be calculated within the frame, so the fps drops (Since CPU and GPU performance doesn't really change between the 3 speed modes). With normal speed it's O.K.,with double Speed >> there some minor lags, but with fast forward >>> it isn't enjoyable any more.

Stats:

- 38 Lifts (most of them max length)

- about 100 -150 ski runs

- ~ 1800 skiers

my first idea was, that the skiers are the problem, but analyzing the moving stuff all around my snow empire, i recognized, that the lifts as well are a bunch of little moving bastards (50 -100 gondolas/chairs per Lift) * 38 = 3800 objects + 1800 skiers -> 5600 moving Entities altogether. Since you're working with unity, you may should try ECS (Entity-Component-System), which have great effect on games with a lot of Entities moving the same way (like your chairs/gondolas and skiers).

Or Simply don't calculate each step of the movement on >>> mode but interpolate between each 10th step or something like this.

PLease try to fix this, cause playing on >>> mode is not pleasant in the later game.


best regards, Chris

Hi Chris! Thanks for playing and for your comments.

Yes, the game still has some performance issues. Skiers, slopes and lifts are the guilty ones. Our developers are working on it, one step at a time.

It should be fixed by the release day.

Hope to see you then!

Hey, for some reason I cant update Snowtopia. I am really excited to try the new map but I can't seem to update it. Any of you guys know why or how?

Hi! I'm not sure what your problem is, but it's not realy an update. It's more a new version (an improved one) of the game. you have to erase the older version and to download the new one.

Does it help?

Hey, Just wondering If you would be adding snowboarders too? 

Yes!

Hi. I just found your game on steam and tried it. I love it, especially the graphic style. I do have gathered some feedback after an hour of gameplay. For the record, I know its not ready and basically an empty shell yet.

things I would improve:

  • I can't move the camera with the mouse, only keys, why?
  • make the villages lively, with cars, pedestrians, maybe outside connections with travellers
  • the top stations of lifts float
  • slopes are only visible through the barriers, maybe add a different pattern of snow, different barriers, signs, advertisement banners, etc
  • there is no general management yet (although I guess it will be by release?)

things I would add:

  • restaurants at the top of ski lifts, apline cafes, etc
  • shops in the valleys
  • snowcat vehicles (omg please), and the like
  • terraforming, planting trees
  • emergencies
  • first person POVs

Yea thats it for now, I will keep on checking on you and at release I will be one of the first to purchase, promise ;D

hold down mouse scroll button and look around :)

Hi! Thanks for playing and for the feedback :) Almost all of this target points are planned, except terraforming and shops in the valley. I hope you'll enjoy the result!

See you then

Hello Again- Just one thing- Frozen Peak is very buggy. I can't save my game on it,  and it Crashes alot- 3 times for me. 

Hi! Thanks for your feedback, we've done a lot of fixing on the last update and released a new build. I hope you tried it :)

See you to the next update!

Hello.

Nice Update! You fixed the unrealistic lengths, and the problem of names not saving. I also love the new lift designs, the new map, and map mode. You even added little trail signs.

The new map is awesome- however, the big peak in the corner starts to lag when you get close, and also, when I loaded my game in that map, the trees were gone. 

I hope I don't rush you and hope you have happy holidays!

Hello again! I am wondering if you will be able to manage the little village also. I have guessed this since the house icon is in the menu.

Speaking of the house icon, when that gets enabled, do you think that we will be able to place warming huts and lodges on the mountain? And would you be able to change your lodge? 

Also, would there be money in the future, and you'd get money from services, lessons, lift tickets or season passes?

Honestly, I think that this game has so much potential. Already with just being able to draw trails, but down 3 types of lifts and allocate workforce, it is as good as other tycoon games. It's not a question of will it be good; it's how awesome will this game be?

The developers have probably thought of all these great ideas, so i'll be sticking around!

Also- do you know the full release date? Where would I get the full game?

Hi! Thanks for playing the game and for your kind words :) The house icon is for facilities like security, maintenance, food, and other stuffs like that. The game will be focused on the ski area but we want to add some specialization options for the village too.

Hope you'll enjoy it :)

Hey awesome game, brings me back to ski resort tycoon. A few questions, will this have mod support?

also is the run creation pretty set in stone, it would be nice if we could have an option to create hiking access and back country, really separate it from the other resort creation games.

Hi! Thanks for playing :) We consider adding mod support and hiking tracks, but it will be after early access I think.

(2 edits)

Hello, this is an amazing game idea :-)

  • Being able to build ski lifts through the houses seems a little strange...
  • Have a campaign mode where certain criteria need to be met? (e.g. 1 of each type of run).
  • Special events (after x hours of play e.g. local music festival, global racing event, winter olympics...) reward for successful , campaign game-end if unsuccessful...
  • Sandbox mode with procedural generation.
  • Incorporate procedural generation with a campaign mode.
  • Upgradable houses (increase capacity of resort)
  • Difficulty setting ?
  • Additional buildings (snowpark, alpine cafe, restaurant, ski-rescue, helipad {heli skiing, emergency evac.}
  • Disasters (avalanches, lift-breakdowns, skier falls)
  • Accurate mapping of existing global ski resorts?

Looking forward to purchasing a full release :-D

Hi! Thanks for the feedback :) Definitely considering all your suggestions.

Hello again, how much do you think the game will cost upon release? Thank You!

Our aim is to create a game like Parkitect and Megaquarium. So, between 20 and 25 euros.

Hi again, I also think that having a computer generated ski map would be an awesome feature!

I agree! We'll see what we can do :)

Hi there, I think the game is amazing and feel like I was destined to play it.  But I just have one suggestion,  it is almost impossible to create a green run! if there is one bit of blue, it doesn't work. also, is red harder than black or vice versa?

Hi! Black is harder than red and wait for the next update. With the topology layer, it will be easier to build green slopes. Also, I make turns with the runs to keep them the same color. Did you try that?

Hello! I am so glad that you added the save game option. Now you can manage your ski resort over multiple days. However, the game gets dull after a few days. To make it more interesting here are some suggestions.

Variety of Lifts- ex. Double, Triple, Quad, Detachable Quad, Detachable Six Pack- Eight Person...etc. 

More realistic Lengths- The lift and trail lengths are really short. For example, the Chairlift is limited to  300 or so meters. That isn't very long!

Features added to trails/lifts- Each run is different, but there are no feature such as race courses, terrain parks, or tree skiing

Change of seasons-  Maybe have summer where the snow melts?

Unlocking stuff- To unlock some new features in the future, maybe you have to get 100 or 500 skiers to get a certain type of Lift.

Trail Map Mode- This might be a wild suggestion, but it would be cool if there was a mode where the computer would generate a map of your ski area.

Those are a couple of suggestions. Just because I have some suggestions doesn't mean I don't like it. It is still a good game. However there are some bug. They don't make me  just want smash my computer but here are some I have noticed

Trail Names- Also you can rename your trails and lifts but I have found a problem. Even if you rename your trails, and then save your game, when you load the game the day after, the trail names don't get saved.

Lifts- The lifts go through rocks and snow, I don't know how this wold be possible.

Thank you!

Hi! Thanks for the suggestions and for playing the game :) Except the change of season (Snowtopia is a world of eternal snow), we have plans for all of your expectations. Which is good news! See you then

(4 edits)

I've been playing the Mac version and I cannot get more than 40 visitors no matter what I do...unsure if I'm just terrible at the game or if it's a bug/known issue.

Features I'd would like to see:

  • More types of lifts (double, triple, quad, high-speed quad, high-speed 6 pack, etc.)
  • Ability to add mid-stations and angle stations to lifts
  • Night skiing
  • Variable conditions, snowmaking, grooming
  • Borderless trails for bowls & tree skiing
  • Terrain park
  • Trail map feature with export/share ability
  • Option to use North American trail designations i.e. green, blue, black, double black and EX double black
  • Ability to set trail designation/difficulty yourself
  • Make length measurements for lifts and trails more realistic, and add vertical drop

Hi! Are you on Discord? It would be easier to help you there.
https://discord.gg/4PBbEnm

If you can't, the only way to help you is with screenshots of your resort and the log files which you can find here:

macOS ~/Library/Logs/Unity/Player.log

can you rotate the screen up/down?

Hi! Press the wheel of your mouse to rotate the camera. It should work :)

thanks!

can you do that in mac??

my brother has it and cannot

I think not. With Q and E ?

Also, in the next update, we'll add the setting of controllers.

(1 edit)

So, here we are. Being a gamer since I was like 15 (which was in 1986, though) I am really, REALLY picky about what I do waste my time with (according to my better half) and being a skier myself for 40+ years, all of a sudden I stumbled upon this just today and I don't even know why or where. Steam, probably.
And please let me say that really clear: this is even in alpha (pre-EA) and really limited, it's such an addictive little game. Couple minutes in and you will find yourself fiddling around where that ski run could use another slight swing. Or if it might be better to create a black run for the experts. Or a blue one for the beginners. Or maybe some intermediate with a little red?  

I really can't wait to see the progress you guys will make. Day/Night cycle, that is supposed to be awesome! Also can't wait for Kickstarter, AFAIK it might come sometime early 2020? Well, however, count me in, Snowtopia has a big chance to become something incredibly exciting! 

Thanks so much for your hard work 

-Hollis

Hi! Thanks for your kind words :) I forwarded to the members of the team and they end up sending hearts everywhere in the channel of discussion. 

Early access is planned during 2020. We're working with our producer to set a more precise release date.

See you along the way!

Anne

Manjaro Cinnamon user here. The game doesnt load for me. I get the initial setup screen where I can pick resolution and graphical quality, I start the game and I only see a window but nothing loads.

Here is the log:

Desktop is 2560 x 1440 @ 60 Hz
Initialize engine version: 2018.3.14f1 (d0e9f15437b1)
GfxDevice: creating device client; threaded=1
Renderer: Radeon RX 580 Series (POLARIS10, DRM 3.33.0, 5.3.6-1-MANJARO, LLVM 9.0.0)
Vendor:   X.Org
Version:  4.5 (Core Profile) Mesa 19.2.1
GLES:     0
 GL_AMD_conservative_depth GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_multisample_advanced GL_AMD_gpu_shader_int64 GL_AMD_multi_draw_indirect GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_texture_texture4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_dist
ance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object G
L_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_sparse_buffer GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_buffer_object GL_ARB_texture_buffer_obje
ct_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_meminfo 
GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_shader_image_load_formatted GL_EXT_shader_integer_mix GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL
_EXT_window_rectangles GL_IBM_multimode_draw_arrays GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NVX_gpu_memory_info GL_NV_conditional_render GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_texture_barrier GL_NV_vdpau_interop GL_OES_EGL_image GL_S3_s3tc
OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level  <OpenGL 4.5> ; Context handle 47044144
Begin MonoManager ReloadAssembly
- Completed reload, in  0,072 seconds
Default vsync count 0
requesting resize 1920 x 1080
resizing window to 1920 x 1080
Desktop is 2560 x 1440 @ 60 Hz
UnloadTime: 0,667000 ms
IndexOutOfRangeException: Index was outside the bounds of the array.
  at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00051] in <d7ac571ca2d04b2f981d0d886fa067cf>:0 
  at System.Collections.Generic.Dictionary`2[TKey,TValue].set_Item (TKey key, TValue value) [0x00000] in <d7ac571ca2d04b2f981d0d886fa067cf>:0 
  at Sirenix.Utilities.AssemblyUtilities.RegisterAssembly_NOT_THREADSAFE (System.Reflection.Assembly assembly) [0x0003a] in <c991101e3f1e49bc8a6f329ff613a3a3>:0 
  at Sirenix.Utilities.AssemblyUtilities.RegisterAssembly_THREADSAFE (System.Reflection.Assembly assembly, System.Boolean mightNotBeInitialized) [0x00014] in <c991101e3f1e49bc8a6f329ff613a3a3>:0 
  at Sirenix.Utilities.AssemblyUtilities.Reload () [0x0018a] in <c991101e3f1e49bc8a6f329ff613a3a3>:0 
  at Sirenix.Utilities.AssemblyUtilities.EnsureInitialized () [0x00060] in <c991101e3f1e49bc8a6f329ff613a3a3>:0 
  at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00014] in <d7ac571ca2d04b2f981d0d886fa067cf>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00071] in <d7ac571ca2d04b2f981d0d886fa067cf>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <d7ac571ca2d04b2f981d0d886fa067cf>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x0002b] in <d7ac571ca2d04b2f981d0d886fa067cf>:0 
  at System.Threading.ThreadHelper.ThreadStart () [0x00008] in <d7ac571ca2d04b2f981d0d886fa067cf>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.UnhandledExceptionHandler:<RegisterUECatcher>m__0(Object, UnhandledExceptionEventArgs)
 
(Filename: <d7ac571ca2d04b2f981d0d886fa067cf> Line: 0)

Hi! Thanks for the log. It is transmitted to programmers.

Is the house icon usable? If yes what are the requirements?

It's not :) We still need to develop this feature.

Thanks for the information and quick reply. 

I really like the game! Only thing is that the game sort of stutters. I don't think it is my videocard because every other program runs just fine. Is there something i need to change in my settings or something?

dunno. mine does too

Hi! We still have to work on the graphic performances of the game. Our programmer is doing some optimization those days. Thanks for letting us know about this issue :)

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